Friday 6 & Saturday 7 November 2026 · Mimiwhangata Road, Helena Bay
Kids, rookies and teams, then dinner at the woolshed.
Kaupoi Wero in the morning, horse sports after lunch, beach race to finish.
Ten obstacles in a single run. Five are set, and five are drawn from a hat the day before. Each is scored out of ten, and the whole course is timed.
Canter a four leaf clover pattern, clearing the jump placed in the middle of the pattern twice.
1 minuteyouth skipBack your horse into position and grab the lead rope by standing in the saddle. Drag the attached log over the marked line facing away from the log, then drag it backwards, facing the log, until it is back where it started. Stand back on top of the saddle and replace the lead rope how you found it.
1 minuteSide pass over the pole until you are in a position to empty the possum trap. Remove the teddy bear and place it on top of the post above the trap, then side pass back to the start point.
1 minutePick up your doubler from the ground, then ride over and open and close the gate. Once the gate latch is secured your doubler can get off.
1 minuteyouth skipGround tie your horse, pick up the front left hoof and place it on the hoof stand, then walk 360 degrees around the horse cracking a stock whip at least three times — or swinging the stock whip above your head for fewer points. The horse must keep its foot on the stand until you take it off.
1 minuteObstacles 6 to 10 are the mystery obstacles, drawn the day before.
Five of these ten are drawn from a hat the day before the challenge. Nobody knows which until then.
Four races on the Saturday. Six barrels mark the lanes, so heats run six at a time. Win your heat and you go through to the final.
Kids and Rookies are individual events, run like Horsesports — stock horse, bending and flag, heats into a final, six barrels a heat.
Team Horsesports Jackpot is the only team event: four riders, at least one wahine, riding stock whip and ring, reverse bending, and long flag side pass, relay style.
The last race of the day. Helmets mandatory.
Start the race backwards. Reverse until you pass the orange markers, 10 metres from the start line. Turn your horse straight, then veer right towards the sea.
Go around the marker placed in the water before veering left, continue to the next marker, then veer slightly right.
There will be six poles to choose from in the distance. You must pluck out a pole and cross the finish line with it in hand to qualify for a placing.
Points from all three Saturday events add up. Ride all three on the same horse in the Open Division and you are eligible for the trophy saddle.
| Event | 1st | 2nd | 3rd |
|---|---|---|---|
| Kaupoi Wero — Cowboy Challenge | 65 | 30 | 15 |
| Horsesports, each final | 15 | 10 | 5 |
| Beach race | 30 | 15 | 10 |
| Fastest Kaupoi Wero time | 10 | — | — |
15 points for 1st in an event, 10 for 2nd, 5 for 3rd. After all three events the points are added up and the team with the most points wins.
Jackpot points are cash and stay separate. They do not count towards the saddle.
Entry money goes back out as prize money.
Every entry dollar goes back out as prize money, so the amounts below are what a full field pays. Fewer riders means a smaller pool — the prizes go up and down with the entries.
Team Horsesports Jackpot — 12 teams at $200 makes a pool of up to $2,400 for the winning team.
Rookie Horsesports Jackpot — 36 riders at $50 makes a pool of up to $1,800, split across the three races. That's up to $600 a race: up to $300 to 1st, $180 to 2nd and $120 to 3rd.
Kids — 18 riders at $20 makes a pool of up to $360, split across the three races. That's up to $120 a race: up to $60 to 1st, $36 to 2nd and $24 to 3rd.
Camping is free for competitors.
Violate any of these rules and you will be asked to leave immediately. No exceptions.
Dinner is provided for competitors on Thursday, Friday and Saturday nights. All other meals are the responsibility of the competitor.
Thursday is an arrival and camping night — there are no events until Friday morning.